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Development
Diaries
Harvey Fleming

Don't Turn and the Year in Conclusion
Final Fixes before Deadline The final week was upon us and the project was in a really good place but there were several small bugs that...
harveyjamesfleming
May 18, 2023

Don't Turn... #6
Providing some variable input While writing the grapple ability, I wasn't sure where to put the code for the swapping between dash and...
harveyjamesfleming
May 18, 2023

Don't Turn... #5
Interact with checkpoints So when I read the design document our designer had put together, I actually misread the part about how the...
harveyjamesfleming
May 18, 2023

Don't Turn... #4
Debug Buttons This week, my main goal was to improve the workflow when testing features by adding in cheats. My first thought was to add...
harveyjamesfleming
May 18, 2023

Don't Turn... #3
Week 5 - Preparing for the playtest Checkpoints decrease Curse One of the mechanics we wanted to implement was that the player can heal...
harveyjamesfleming
May 18, 2023

Don't Turn.. #2
The goal of these 2 weeks was to prepare a playable prototype that we can playtest and get feedback on mechanics Week 3: Respawning the...
harveyjamesfleming
May 18, 2023

Don't Turn... #1
Week 1: Menus: I decided to reuse menu code from my previous project in order to save time, as we have a lot of work to do and more...
harveyjamesfleming
May 18, 2023

Fighting Game Project - Grinding Gears... #3
My goal for the fourth and final week: To implement a round system that either ends with a player falling our of the 'blast zone' or the...
harveyjamesfleming
Nov 20, 2022

Fighting Game Project - Grinding Gears #2
My Task for this week(Week 3): Have the correct level load and spawn the selected character Prefab into the level. I also decided to make...
harveyjamesfleming
Nov 6, 2022


Fighting Game Project - Grinding Gears... #1
My Task for the first 2 weeks: Creating the main menu, options menu, level select and character select. Idea: Our idea for this game was...
harveyjamesfleming
Oct 30, 2022
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