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Harvey Fleming
Harvey Fleming
Development
Diaries


Don't Turn and the Year in Conclusion
Final Fixes before Deadline The final week was upon us and the project was in a really good place but there were several small bugs that...
May 18, 2023


Don't Turn... #6
Providing some variable input While writing the grapple ability, I wasn't sure where to put the code for the swapping between dash and...
May 18, 2023


Don't Turn... #5
Interact with checkpoints So when I read the design document our designer had put together, I actually misread the part about how the...
May 18, 2023


Don't Turn... #4
Debug Buttons This week, my main goal was to improve the workflow when testing features by adding in cheats. My first thought was to add...
May 18, 2023


Don't Turn... #3
Week 5 - Preparing for the playtest Checkpoints decrease Curse One of the mechanics we wanted to implement was that the player can heal...
May 18, 2023


Don't Turn.. #2
The goal of these 2 weeks was to prepare a playable prototype that we can playtest and get feedback on mechanics Week 3: Respawning the...
May 18, 2023


Don't Turn... #1
Week 1: Menus: I decided to reuse menu code from my previous project in order to save time, as we have a lot of work to do and more...
May 18, 2023


Fighting Game Project - Grinding Gears... #3
My goal for the fourth and final week: To implement a round system that either ends with a player falling our of the 'blast zone' or the...
Nov 20, 2022


Fighting Game Project - Grinding Gears #2
My Task for this week(Week 3): Have the correct level load and spawn the selected character Prefab into the level. I also decided to make...
Nov 6, 2022


Fighting Game Project - Grinding Gears... #1
My Task for the first 2 weeks: Creating the main menu, options menu, level select and character select. Idea: Our idea for this game was...
Oct 30, 2022
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