Harvey Fleming
Harvey Fleming

My name is Harvey Fleming and I am currently pursuing my dream at the University of Portsmouth as a Computer Games Technology Student. I am very passionate about games as well as the development process! What excites me most about games is their ability to fully immerse players and allow them to explore other worlds. I am always looking to expanding my knowledge and seeking interesting opportunities to create fun and unique experiences. I am eager to contribute my skills to innovative projects and explore new horizons in game development.
About Me
The Grimwood Hex
Eerie deck-building
Made in Unity
Created as part of a group of seven students. Developed with the aim of having a playable steam demo.
Main Responsibilities and contributions:
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Acted as main programmer - Developed the base systems in order to allow other developers to implement content with little input.
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Developed Base Systems:
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Hexagon-Based Tile System
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Modular Card System - XML data
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Entity System - Health, A* pathing
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Utilized Yarn Spinner to create simple dialogue events within the game
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Included in the University of Portsmouth CCI Graduate Showcase 2025. Timeframe: 1:36-1:50
Ghost Game (In Development)
First Person Horror Ghost hunting
Made in Unity. Using FMOD for Audio.
Began Development as part of a Self-employed placement year at University of Portsmouth.
Main Responsibilities and contributions:
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Acted as a solo developer.
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Ghost Behaviour - Navmesh, Ghost Type Evidence, 'Manifestation' events
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Player Equipment
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Collectable Generation System
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FMOD

Don't Turn
Post Apocalyptic Platformer
Made in Unity
Created as part of a university led game-jam that took place over 5 months.
Main Responsibilities and contributions:
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Acted as Programming Lead - assigning tasks to programmers, and communicating issues to producers.
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Save and Load system.
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Player Combat and Abilities

Cole's Adventure: Nefarium's Wrath
Adventure Platformer
Made in Unity
A simple adventure platformer created for the Games For Love charity platform Jampack. Fully programmed by me!
Main Responsibilities and contributions:
- Movement System
-Simple cutscene system built around YarnSpinner
-Boss mechanics




